
feat: add Fall Recovery option to the training dummy by in #1119.feat: extra training mode guard modes by in #1111.feat: smaller, more readable debug ttf font by in #1113.feat: common files arrays, overridable by screenpack and lifebar by in #1049.feat(camera): ZoomAnchor, TensionVel, Camera SCTRL by in #1083.feat: new EnvShake sctrl mul parameter, HitDef envshake.mul,, gethitvat() by in #1084.feat: new assertSpecial flags: globalnoko, noailevel, noguardko changed: noko, nokovelocity by in #1080.feat: changes to message triggers, added Just Defended by in #1041.
RC1 changelog What's Changed New Features 🎉 fix: projectiles not hitting after removetime expires by in #1405.fix: damage rounding method by in #1399.fix: Reload SFF when character is reloaded by in #1402.fix: game menu during fade by in #1396.fix: make sound channel work more like MUGEN by in #1389.fix: Fixed a case where the palette of small portraits was shared even if the different def when sharing SFF by in #1368.fix: training dummy life recovery while dizzy by in #1356.
feat: Implement SFF caching again by in #1365. RC2 changelog What's Changed New Features 🎉 The purpose of an RC release is to allow users to test the software and provide feedback before the final release.įor info about new features not present in Mugen visit Ikemen GO wiki Or, if choosing to use the default IKEMEN tag, includes a fix that improves compatibility some by changing the tag states used."RC" stands for "Release Candidate", which is a version of software that has undergone testing and is considered to be almost ready for release to the public. Supports IKEMEN features such as combo and tag toast messages, 3v3 and 4v4 battles, ratio battles, and tag battles.Ĭomes with the option to use PotS's active tag system (had to include it as tag toast messages are part of the tag.zss). Uses standard MUGEN portraits for ease of use.Ī 504 slot mode for simple use, and a 700 slot mode for more character slots and a slightly better look (imo) at the cost of simplicity. I also wanted to make something new using the techniques I learned from editing Devon's CVS Black screenpack (into Infinite Legacy for IKEMEN). I felt inspired by the aesthetic of 90s Capcom fighting games, and wanted to encapsulate that in a screenpack for my personal IKEMEN compilation. I'm back with another screenpack for IKEMEN Go! This is my favorite to date.